mardi 6 novembre 2012

3D Character real-time

Comp 1 2 from yohann arak on Vimeo.


Here's my latest character.
Did it as a portfolio piece to demonstrate my workflow using Zbrush/topogun/PS/maya/Real-time renderer.
I will upload a video with better quality next time.
Here is a screenshot. Rendered in Marmoset Toolbag.



lundi 5 novembre 2012

Petit repos après le retour du Québec.
Nouvelle recherche d'emploi pour moi, donc mise à jour du portfolio.

Des nouveaux travaux arrive !


mardi 17 juillet 2012

pYramid

Je continue mon petit projet, probablement une image finale composité ou deux trois shots suivant le temps que je peux y consacrer.

En attendant, voici les premiers éléments de ce projet.


mardi 26 juin 2012

3D props


Un rendu 3D réaliste pour tester quelques méthodes de lighting, texturing et modé.
A realistic 3D render made for testing some new techniques (lighting, texturing, modeling).
Made with maya, Zbrush and PS, rendered in MentalRay.


lundi 11 juin 2012

New 3d environnement from a 2d concept i made some time ago.





lundi 14 mai 2012

New contest !




hey, here's some new stuff for a new contest on 3Dmotive.com
i really enjoy doing contest !
this one's subject  is a interpretation of the black silhouette with the interogation mark.

vendredi 4 mai 2012

final Version !



This is my final version with 512x512 map.

lundi 30 avril 2012

Almost finished !

here my "angelic" themed mace for darksiders 2 contest. i can't submit since the contest is over for over a month now , but that's a cool exercice.
I'll probably make a third and last weapon before going on a bigger project.

jeudi 26 avril 2012

Wip with Normal and Ao



















here is a first "in game" render, still work to do.
i hope to finish this next week, to start a third one.

mercredi 4 avril 2012

Darksiders II Contest !

here's my submission for DSII constest on Polycount forum.



here is the concept, and a another one i doing just for practice :